Ok, so you’ve read loads and loads of text. Or not. Whatever. I don’t remember the areas I hit at each level, but I’ll list some of the best places to grind and anything specific about them. A lot of these were taken and tested from other grinding guides, props to you guys, please don’t flame me, I’m just elaborating and collaborating everything into one smooth guide:
A GOOD GOAL IS AROUND 1K/LEVEL/HOUR XP. At 20 I was on 20+ and at 40 I’m on 40, but it fluctuates depending on weapons and grind spots. The levels will take progressively longer, but it wasn’t until about level 35 or so that I found it was much of a mission.
Grinding Spots
Bristlebacks NW of Taurajo 18-21 or so: Around 44,5 and 42,46 (North/NW of Camp Taurajo) in The Barrens there are loads of Bristlebacks. The casters drop so fast it’s crazy, there are some herbs around, an occasional elite (or maybe rare, I can’t remember) that is sometimes worth taking (although your xp/hour will drop a lot, and if you die then you’ll cry for your buffs). Make sure you get the blood shards and the buffs from Camp Taurajo (the armour, move speed, strength and agility ones) for some hardcore super fast grinding. I would run up to the NW camp through the other camp, run back to hit the respawns and then go and repair and sell greys if necessary. You level so fast around this level people will be asking you for your hax. Keep as many Shards as you can reasonably carry, 80 is a good number, for the next part.
Excavators in Bael Modan 22-25: Bael Modan, the lower section vs Excavators and Foremen. This place is pure sweetness for us. Basically, pick up the quests from the dude walking around on the road down there from Camp Taurajo (Bael Modan is South down Gold Road at 48,69) and do them if you like. Make sure you get the buffs from Camp Taurajo, the run speed will get you there faster and the others will help the grind. These guys drop pretty quickly, have a good chance of dropping nice items and the respawn pretty much fits the time it takes to kill them, even at 24 or so. The excavators are easy to pull alone and stick to the sides with the pretence of mining, although there is nothing there to mine. Seriously, I turned up with my Shaman, who has mining, and checked. THEY KNOW THINGS WE DON’T. Anyway, err…yeah. The foremen have a nasty little fire DoT they throw at you if you approach from a distance, and at the lower bracket you’ll end up aggroing fairly easily. As they had to effectively “cast” it, I found gouging them as you run up and then hitting them immediately to be effective, as you can’t bandage with the DoT on and it does a fair bit of damage to our low hit points. Later on you may want to grind the riflemen and officers, but I only did the ones outside repeatedly for the quest, as there are a fair few linked mobs (that always pull together, or at least are so damned close it makes no difference unless you spend ages luring them apart) and they aren’t too hot.
Keep an eye out for Blood Ring http://www.thottbot.com/?i=3969, I found two here and they sold for 20G each to those richboy twinks, don't let them have it cheap! I also found http://www.thottbot.com/?i=7593 here, which is worth a few bob.
Satyrs in Night Run in Ashenvale, 25-28: Do http://www.thottbot.com/?qu=6441 while you’re here. Night Run’s found at 67,54, but you’ll have to get round the cliffed edges by going in from the north of the river at 74,47. For those without locations, a little east of the words “Raynewood Retreat” on the map there are two little stones surrounded by cliffed edges. You want to head here. Basically this place is usually unoccupied, and the mobs are pretty easy and drop Shredder Manual Pages, which sell nicely on the AH (I sold mine at 8s/12s buyout, which is pretty reasonable, and over half of them went every day). I picked up a couple of blues in the time I spent here. There is only enough space in the little circuit for one person grinding, you complete the route around the time the ones at the beginning respawn. Some of the mobs are casters which silence (? what are these spells I cannot cast ??) you, they drop really quickly. Others are stealthed, I recommend opening with cheap shot if you end up losing a lot of hit points to them, as you’ll kill them slower but lose less hit points, and a 5 point eviscerate with it newly levelled at 24 hits some sweet damage. I ran around in a circle, occasionally killing the bear or spider on the run over the tree to complete the circuit, usually while sprinting. There are often three grouped around the tents/fire, make sure you don't break stealth by running on the fire. Use sap, then hit evasion and kill the two quickly, bandage, restealth and cheap shot. Use vanish if it's really that bad. Once you clear it once usually there are only two there at a time. I wouldn’t bother with the Satyrs in Satyrnaar, you get this horrible stun curse debuff, some of them have pets and some of them are pretty rock solid.
Satyrs in Xavian in Ashenvale 30-33: At 78,85 (at the very north of the river where it joins go a little bit east to where the stone henge type thing is one the map) there are a load of 29 or so satyrs. The annoying ones are the rogues, they take the longest to kill and do the most damage. There are two caster types, one that casts corruption on you (use kick) and another that casts fireballs (kick if you feel the need), both of these go down really quickly for some nice XP. There is also a rare that spawns around here every couple of hours, and the Shredder manual drops and greens are prolific. These mobs will try to full heal themselves at around 15 or 20% of their life with a 4 or so second cast spell, they’ll usually die when you hit your eviscerate. However, if you’re fairly low (29 or 30) then you may want to lay down a stun just to be sure, as missing the eviscerate or not doing quite enough damage can mean them getting all their hitpoints back. I like to save a bit of energy after the first couple of SS’s so I can hit a SS and evisc in rapid succession rather than being at 0 energy all the time, or have some spare for a Kidney Shot (KS). Evasion is useful for clearing the camp area, sap one and evade/kick the other caster, take him down fast, then the other guy (rogue), then bandage/restealth etc.
Centaurs North of Freewind Post 27-33: I did this place for *so* long, I knew it inch for inch and it kills me to see it again. Directly North of Freewind Post are a bunch of centaurs, and there is a cave on the North wall at 44,37 called Splithoof Hold. Basically, kill the mobs outside (scouts etc) if you’re not comfortable killing the ones inside. There are two 30 fire guard dudes that spawn, drop down on those and cheap shot one, hit evasion and take one down really quickly, then the other one should be a breeze. Avoid them until you’re about 28 or 9 though imo. Half of the Centaurs inside are casters, they die stupidly quickly, the other half take a bit longer but aren’t much of a problem. There are loads of chests in the cave too, which is always a bonus. You can do a full circuit and most stuff will have respawned, even at level 33, when you take them down really quickly. Drops aren’t too hot if I recall correctly, standard cloth and money and a few healing pots which I chugged when necessary. A few pesky questers will turn up sporadically, but usually leave fairly soon when they finish the quest due to everything being dead . /me waves goodbye at you, you poor, poor quester. You may as well pick up the centaur killing quest from Freewind Post while you’re here, as I ended up fragged scouts in the entrance when the mobs dried up.